Is eSports growing because of Social Media and the Internet?

by: Jose Osorio

@CrucialBleu

You may have never heard of eSports but eSports is Professional Competitive Gaming. It has been growing for the last 10 years and that is largely thanks to the internet. The internet allows people from all over the world to connect, share and compete with one another. User interaction with social media apps such as Snapchat, Facebook and Twitter allows viewers to engaged with other viewers as well as share content quicker and easier than ever before. The pioneer in eSports has been Twitch an app which allows users to view and stream content. A majority of eSports Competitions have been streamed here. According to Adanai.com a game known as League of Legends  had as many viewers as the NBA All-Star Game on the website it states “The 2012 spring championship brought in over four million viewers, even beating “real” sporting events, like the 2012 NBA All-Star Game, in certain key demographics.” Not only is the number of viewers is impressive but also that a good number of those viewers are engaged on social media sharing content and expressing their thoughts. Keep in mind this is only in 2012 nearly 5 years ago. Like I said before it has been growing the image bellow is from the League of Legends 2015 Championships Phil Kollar from Polygon.com said the tournament Finals had an online view count of 36 million people. With a crowed that big people have taken notice specifically ESPNleague_of_legends_world_championship_2015-0-0picture credit: Polygon.com

ESPN Regularly reports on eSports and this has come as a shock to many sports fan who say that eSports is not a real sport. ESPN firmly stands behind their decision to cover eSports even to the point of broadcasting A FIFA 2017 tournament alongside the biggest sporting event in America Super Bowl 51. An article from variety.com written by Todd Spangler  sheds light on the fact that ESPN believe that eSports has the potential to reach a broader audience as well as the idea that video games are “more accessible to play  and more accessible to watch “If the trend continues I do believe eSports can grow to be on the same level as the NBA and NFL. It is only a matter of time as the amount of people on social media grows so will eSports.

 

References:

Edwards, Tyler F.M. (2013) Kollar, Philip (2015) Spangler, Todd (2017)

Works Cited
Edwards, Tyler F.M. “ESports: A Brief History | Gaming.” ADANAI. N.p., 30 Apr. 2013. Web. 09 Feb. 2017.
Kollar, Philip. “League of Legends 2015 World Championship Broke a Bunch of Records.” Polygon. Polygon, 10 Dec. 2015. Web. 10 Feb. 2017.
Spangler, Todd. “ESPN to Broadcast French Soccer ESports Tournament During Super Bowl.” Variety. Variety, 03 Feb. 2017. Web. 19 Feb. 2017.

 

Published by

UNT Eagle Strategies

Class members of the social media class in the Mayborn School of Journalism